Minecraft Forge


Open your Minecraft launcher.
Open the “Options” menu near the “login” button
Use the link in the Options menu to open the .minecraft directory
Navigate to the bin folder.
Open minecraft.jar and the Forge version you downloaded with appropriate archive software. (i.e WinRAR, 7-Zip)
Drag all contents from Forge into the minecraft.jar
Delete the META-INF folder from the minecraft.jar
Close both minecraft.jar and Forge download.
Go back to the .minecraft directory.





  • Tools for Modders to sign there jars
  • Ability to WorldTypes to display the ‘Customize’ button and react to it
  • Chunk load events for client side worlds
  • Re-write of block update packets to reduce unneeded tile entity network traffic
  • Registry method to allow for alternative TileEntity names
  • Gave entities and tile entities access to the second render pass for translucency.
  • Re-worked Chest item generation
  • Callback in Item for armors that are currently being worn
  • Callback in item to check if it can be equiped as armor
  • Add item frame transformations to the EntityItem render helper
  • Kill generated timestamp in config files, if you want to retreive this information
  • ItemStack sensitive versions of Item.getPotionEffect and Item.isPotionIngredient
  • Allowed mods to speicy ‘domains’ for textures: /mods/{domain}/textures/<item|block>/{texture}.png
  • Rework configuration, configs should now use Config.hasChanged to deterne if thehould call save()
  • Callback on TextureStitched to control texture loading
  • New world event for controlling potential entity spawnlists
  • Add an Icon to the LiquidStack, for rendering the liquid in various ways
  • Support the MCP format of partial reobfuscation for portability. Ensure modloader-like compatibility
  • Deprecated Forge’s ISidedInventroy, there is a vanilla solution
  • Temporary config option to use legacy furnace slot orientation
  • Scala support! It’s still primitive
  • Global object registry, also, support the new itemblockwithmetadata constructor
  • Use the reobfuscation maps in the reflection helper for field lookups: should help some reflection cases with the deobf.
  • Change type of connection queue to a concurrent linked queue. Much more efficient, hopefully
  • Some tweaks to the liquid dictionary, to allow for canonical liquid stacks for things like rendering
  • Add call to EntityLiving when counting entities for Spawning Cap
  • Config toggle to atempt to remove TileEntities and Entities that error during there update without fully crashing the server, use at your own risk

Bug Fix:

  • Check in getItem() to allow lowest item ID
  • “Entity already added” when using the dormant chunk cache system
  • Catch exceptions in TileEntityChestRenderer
  • Issues with vanilla blocks and silk touch
  • Chunk manager will nolonger issue tickets over the configured limit
  • TESR Culling for double chests, beacons, and enchanting tables
  • ServerBrand retriever- forge is now forge,fml
  • Profiler issue with RenderGlobal patch
  • EventTransformer throwing an NPE when transforming a class that doesn’t exist
  • Fortune modifier always passed as 0 to idDropped
  • Stacking of items in creative invetories for deletion
  • LiquidStack.isLiquidEqual(ItemStack) properly check the contained liquid, in addition to obvious id/meta
  • Actually use the line parameter in ServerChatEvent
  • Entity colision above max world height, and below 0
  • Disable automatic equipt of picked up items for players, and fixed index issues in Player.setCurrentItemOrArmor
  • Movement speed hack checks
  • WorldGen*Trees shoud now respect custom soils
  • ItemSeedFood respecting custom soils
  • Capture Minecraft logs into FML logging
  • Early define CrashReport classes to combat invalid crash details
  • State transition derp when the server crashes with an error- it shouldn’t double-derp
  • Multi-part entity children ID issue, mobs with custom spawning must deal with child ids themselves.
  • “0 mods” display when installed in forge.
  • Coremods without a manifest crashing the game
  • RenderItem to work with items that use the terrain texture map that aren’t in the block ID range


HOME Minecraft Forge



Promotion Version Minecraft Downloads
Latest-1.6.1 1.6.1 (src* (universal* (installer* (javadoc)
Recommended-1.5.2 1.5.2 (src* (universal* (javadoc)
Recommended 1.5.2 (src* (universal* (javadoc)
Latest-1.5.2 1.5.2 (src* (universal* (javadoc)
Latest 1.6.1 (src* (universal* (installer* (javadoc)

1.6.1 All Downloads

Version Minecraft Downloads 1.6.1 (installer* (javadoc* (src* (universal) 1.6.1 (installer* (javadoc* (src* (universal) 1.6.1 (installer* (javadoc* (src* (universal) 1.6.1 (installer* (javadoc* (src* (universal)


For 1.4.7

Universal: Download from Server 1 Download from Server 2 Download from Server 3Download from Server 4

Source: http://files.minecraftforge.net/minecraftforge/minecraftforge-src-1.4.7-

Javadocs: http://files.minecraftforge.net/minecraftforge/minecraftforge-javadoc-1.4.7-

(Build 532)

Download from Server 1 Download from Server 2

(Build 518)

Download from Server 1Download from Server 2

For 1.5

Universal: Download from Server 1Download from Server 2Download from Server 3Download from Server 4Download from Server 5

Source: http://files.minecraftforge.net/minecraftforge/minecraftforge-src-1.5-

For 1.5.x

Universal: Download from Server 1Download from Server 2 Download from Server 3Download from Server 4 Download from Server 5

Source:  http://files.minecraftforge.net/minecraftforge/minecraftforge-src-1.5.1-

Javadoc: http://files.minecraftforge.net/minecraftforge/minecraftforge-javadoc-1.5.1-

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